![retroarch gameboy player border retroarch gameboy player border](https://snesclassicmods.com/wp-content/uploads/2017/12/Playing-GB-and-GBA-Games-on-Your-SNES-Classic.png)
I see that there are two versions of Hakchi, should I install CE or 2.3? I did some research but I still have some questions: The timing was just right, I bet in a few months I wouldn't be able to buy one without paying a small fortune.Īnyway, I'm going to mod it, it's gonna replace my SNES and I have about 50 cartridges for it, so I want to at least have all those games in it. My og SNES just died on me, so I searched online and was able to find a second hand mini for a reasonable price. Don't know exactly, especially as I'm not so comfortable with the english language to use succinct and precise terms, sorry ^^" it's a bit complicated terms, so probably the best would be to keep a simple "verified" column with the possibility to add (or choose) a comment.
![retroarch gameboy player border retroarch gameboy player border](https://forums.libretro.com/uploads/default/original/3X/2/8/287446f5b10311f092b6997733d4e947137dc5b4.jpeg)
Your idea with a checkbox is a good one, but instead of "verified working", which could lead to misinterpretations (and not correct for verified issues described and no more), you could add the same sort of choices you have on the status column, with something like : 100% complete at 1P normal ending (i.e : "the end reached with not all levels done") and/or also maybe "have played several hours with ending not reached". An ideal situation would have been to add a new column next to the "status" column, with a simple symbol (like a star, as far as it would be possible) when the game was entirely finished/tested, but it would need explanations to fill this new case correctly. Thanks ! in fact, I don't know exactly how implement the result of a complete play of a snes game with canoe. I, and some other players, have now finished entirely a bunch of games (with all their secrets) and can confirm at nearly 100% a game has effectively none issues at all or has the issues described in the sheet and no other hidden issues ) (and even if it would be the case, it's not a big deal since the game keeps the datas in the SRAM for the player's statistics : reset and replay, if it occurs)ītw, for demi, it could be interesting to add other entries on the canoe's compatibility sheet, more than "working" "issues" "not working" : you should add something like "working and tested at 100%" and " issues and tested at 100%"or perhaps another column "comments on testing progression". I suppose it's possible, but the game is enough confident to play a pretty long time without being stopped. I was unable to reproduce any sort of issue. I just tested the 2P mode (playing alternatively with one pad then another : not ideal conditions, but I choosed most of time a special part of the course when the other unicycle continued to run without the pad) : played more than 30 minutes/approximately 15 races, tested all the type of races (one lap, multi-laps, stunts), played 2 entire championships (the first and the last/hidden one), tested 2P and VS, tested all type of special effects on the hidden races when a cycle encounter the other. Newer versions of mGBA other than 1.9.0 starts to have hiccups in emulation, crackling sound, or random crashes when changing games or loading a rom.Well, this game (with the latest patch) was tested at 100% at "sluffy's time" (by me), so with all the races on the 1P mode (I now have played more than 450 runs) : none issues. Remember to use the core from the 1.9.0 build or above to make this work. So, you don't have to do anything stupid with a Custom Resolution. These are intended to be used exclusively with RetroArch-Wii 1.9.0 (or newer I recommend 1.9.14) mGBA core at the default Wii's resolution of 640x480. Select: Overlay Opacity and choose 1.00.Select your Super Game Boy Border Ovelay. Select: On-Screen Overlay then Overlay Preset.Select: Game Boy Model (requires restart) - Super Game Boy,.
![retroarch gameboy player border retroarch gameboy player border](https://retropie.org.uk/forum/assets/uploads/files/1519301950173-gbp-ancient-normal.png)
It has to be from RA 1.9.0 or above to make this work. Load a Gameboy game with the mGBA core.Here's how to use my Super Game Boy Border Overlays: "Super Game Boy Enhanced" (Borders of European and Japanese game releases)Ĭombined, these Overlays equals to: 333 different Overlays and occupies 6MB in Memory."Super Game Boy DMG" (created with GIMP, thus, not official)."Super Game Boy" (Borders that appears when you press L+R in a real SGB Cartridge)."Super Game Boy Classics" (Borders of Popular Games like Castlevania, DK, Pokemon, etc.).The ZIP file contains 4 folders, these being: These overlays are not exactly named after the game they're from, and if I'm missing a super obscure japanese RPG game border overlay, please, don't ask me for it. I've supposedly converted every single SGB Enhanced game border to it's own overlay, these includes Europe and Japanese SGB Enhanced games. So, I've manually edited and created these Super Gameboy Borders to act as Overlays in RetroArch-Wii. Tired of not finding good RetroArch-Wii Super Gameboy Borders, I decided to make them myself.